2005 · 19 citations · 7 references
ComputingComputer ScienceHuman-computer InteractionInteraction DesignUser Experience DesignAugmented RealityEmbodied InteractionInteraction Design For Augmented RealityInterface DesignVirtual RealityAugmented Reality Input InterfacesBody Motion ControlGameplay ExperienceImmersive Interaction TechniquesInteraction Technique DesignJoystick Control SystemsMobile Gaming InterfacesVirtual Reality Interfaces
This paper presents a new gaming device and interaction method for First-Person-Shooters (FPS) based on ChairIO, a novel intuitive hands-free interface. ChairIO is based on a stool and is similar to a joystick, but controlled by the user’s body motion. The ChairIO interaction is augmented by a game console gun to form a new interaction method for FPSs. An initial evaluation compares several ChairIO and gun based interaction methods with traditional keyboard and joystick controls. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.
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Ronald Azuma · PRESENCE Virtual and Augmented Reality · 1997 · 9.7K citations
Architecture, Design, 3D Modeling +11
Russell M. Taylor, Thomas C. Hudson, Adam Seeger et al. · 2001 · 477 citations
Wayne Piekarski, Bruce H. Thomas · Communications of the ACM · 2002 · 314 citations
Computing, Educational Technology, Augmented Reality Design +6
ARQuake: an outdoor/indoor augmented reality first person application
Bruce H. Thomas, Ben Close, John P. Donoghue et al. · 2002 · 301 citations