Publication | Closed Access
ARQuake: an outdoor/indoor augmented reality first person application
297
Citations
12
References
2002
Year
Unknown Venue
EngineeringAssistive TechnologyMixed RealityVirtual RealityWearable TechnologyExtended RealityDesignBusinessPerson Application ArquakeHuman-computer InteractionAugmented Reality GameMobile ComputingDesktop Game Quake3D User InteractionLocation-based GameAugmented RealityPerson Application
ARQuake extends the desktop game Quake into an outdoor/indoor mobile augmented reality first‑person experience. The paper introduces ARQuake, an outdoor/indoor AR first‑person application, and a second AR architectural design visualization app. The authors describe a low‑cost, moderately accurate six‑degree‑of‑freedom tracking system using GPS, a digital compass, and fiducial vision, and discuss usability issues such as monster selection, color, and input devices. They present a second application for AR architectural design visualization.
This paper presents an outdoor/indoor augmented reality first person application ARQuake we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application. We present an architecture for a low cost, moderately accurate six degrees of freedom tracking system based on GPS, digital compass, and fiducial vision-based tracking. Usability issues such as monster selection, colour, and input devices are discussed. A second application for AR architectural design visualisation is presented.
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