2002 · 24 citations · 3 references
ArchitectureVisualizationHuman AnatomyRenderingVirtual Reality DesignPhysically Based RenderingReflectance ModelingSpectral AnalysisSpectral Data Processing3D Skin ModelsComputer Graphics RenderingE-skinSkin RenderingSkin Scattering Models
It is important to express the realism and quality of human skin in computer graphics. We obtain spectral distributions of skin in vivo and attempt to extract the features that show the characteristics of skin by multivariate analysis. Furthermore, we introduce what we learned from the analyses into our proposal model to compute the spectral distributions of virtual skin.
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Martin J. C. van Gemert, Steven L. Jacques, Henricus J. C. M. Sterenborg et al. · IEEE Transactions on Biomedical Engineering · 1989 · 806 citations
Reflection from layered surfaces due to subsurface scattering
Pat Hanrahan, Wolfgang Krueger · 1993 · 488 citations · Full text