Skin Rendering

Skin Rendering is a computational technique within the broader category of translucency visualization methods that specifically simulates the subsurface scattering of light through human skin to achieve photorealistic human figure representation in computer graphics.

54

Publications

2K

Citations

144

Authors

70

Institutions

Publications per year

2017–2026

7

Authors

144

  1. CD
    Craig Donner

    University of California San Diego, United States

    6 publications · 308 citations

    6

    h-index

  2. DG
    Diego Gutiérrez

    Universidad de Zaragoza, Spain

    5 publications · 208 citations

    5

    h-index

  3. JJ
    Jorge Jiménez

    Universidad de Zaragoza, Spain

    5 publications · 208 citations

    5

    h-index

  4. TW
    Tim Weyrich

    University College London, United Kingdom

    5 publications · 278 citations

    5

    h-index

  5. NM
    Nadia Magnenat‐Thalmann

    University of Geneva, Switzerland

    3 publications · 56 citations

    3

    h-index

1–5 of 144

Venues

  1. ACM Transactions on Graphics

    TOG · 7 publications · 335 citations

    7

    h-index

  2. Computer Graphics Forum

    3 publications · 292 citations

    3

    h-index

  3. Color and Imaging Conference

    CIC · 2 publications · 44 citations

    2

    h-index

  4. IEEE Computer Graphics and Applications

    2 publications · 121 citations

    2

    h-index

  5. Journal of Biomedical Optics

    1 publications · 14 citations

    1

    h-index

1–5