2003 · 99 citations · 16 references
Tissue EngineeringRealistic RenderingEngineeringComputer-aided DesignBiomedical EngineeringDermatologyPlastic SurgeryRendered Human SkinBiomechanicsComputational GeometryGeometric ModelingAccount Skin WrinklesExpressive RenderingCutaneous BiologyPhysically Based AnimationFacial AnimationWound HealingHuman SkinShape ModelingMedicineDermal Structure
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are necessary to achieve satisfactory results. This paper presents a simple method to easily model wrinkles on human skin, taking into account the properties of real wrinkles. Wrinkles are specified using intuitive parameters, and are generated over a triangle mesh representing a body part, such as a hand or a face. Wrinkled skin surfaces are rendered at an interactive frame rate, dynamically modulating wrinkle amplitude according to skin surface deformation while animating the body part. We demonstrate the ability of our method to model realistic wrinkle shapes by comparing them with real wrinkles.
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Multiresolution analysis of arbitrary meshes
Matthias Eck, Tony DeRose, Tom Duchamp et al. · 1995 · 1.2K citations · Full text
A practical model for subsurface light transport
Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy et al. · 2001 · 812 citations
A muscle model for animation three-dimensional facial expression
Keith Waters · 1987 · 742 citations · Full text
Simulation of wrinkled surfaces
J.F. Blinn · 1978 · 707 citations
Realistic Rendering, Texture Definition Function, Engineering +18