2002 · 13 citations · 5 references
ComputingComputer ScienceVisualizationComputer GraphicsComputer VisionRendering3D RenderingImage SynthesisPhotorealistic RenderingPhysically Based RenderingRendering PipelineTexture RenderingCloud VisualizationGraphics Rendering PipelinesPoint-cloud RenderingReal-time Photorealistic Rendering
Rendering realistic cloud images is a challenging computational intensive task. The high computational demand makes physics-based on-the-fly rendering impossible for real-time applications on low-cost workstations. We present an approach to overcome this problem by using alpha-blended billboard textures. During a pre-processing step a series of pre-calculated images is generated for each cloud object of the scene. The images are showing each cloud object from different view points. For a given camera position on the ground the final cloud depiction is composed by an appropriate subset of alpha-blended images, assigned to billboard textures. In so doing, we are able to create a smooth transition between arbitrary camera positions on the ground.
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Geoffrey Y. Gardner · ACM SIGGRAPH Computer Graphics · 1985 · 280 citations · Full text
A simple, efficient method for realistic animation of clouds
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita et al. · 2000 · 234 citations · Full text
Real-time Rendering of 3D Clouds
Pantelis Elinas, Wolfgang Stuerzlinger · Journal of Graphics Tools · 2000 · 45 citations