2004 · 41 citations · 26 references
ComputingComputer ScienceVisualizationComputational GeometryComputer GraphicsRenderingGeometry ProcessingIsosurface VisualizationSurface RenderingSurface VisualizationVolume RenderingVolumetric RenderingIso-surface RenderingIso-surface VisualizationIsosurface RenderingPoint-based RenderingSpace Utilization EfficiencySurface ExtractionVolumetric Representation
We present a new approach to isosurface visualization that we call "iso-splatting." We use point primitives for representing and rendering isosurfaces. The method consists of two steps. In the first step, point samples are generated throughout the volumetric domain of a scalar function. In the second step, these points are projected onto the isosurface of interest. We render the resulting point set using a surface splatting algorithm. The method can be extended to out-of-core or parallel environments. Our results show that this method can offer much greater time and space efficiency when compared with standard triangle-based methods, thereby supporting higher levels of interactivity. Parts of the algorithm can be accelerated using graphics hardware. One key advantage of this approach is that, since extraction computations are divided into two smaller phases, work can be distributed to exploit all available resources.
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William H. Press, Saul A. Teukolsky, William T. Vetterling et al. · 1994 · 15.4K citations
Marching cubes: A high resolution 3D surface construction algorithm
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Computing, Radiology, Visualization +17
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Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar · 2000 · 826 citations · Full text
Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar · 2001 · 644 citations · Full text