Iso-surface Rendering

Iso-Surface Rendering is a visualization technique within volumetric rendering that generates two-dimensional projections of three-dimensional surfaces defined by a constant scalar value within a volumetric dataset.

41

Publications

2.1K

Citations

107

Authors

41

Institutions

Publications per year

2017–2026

4

Variants

Isosurface Rendering

Authors

107

  1. CH
    Charles Hansen

    University of Utah, United States

    4 publications · 435 citations

    4

    h-index

  2. PS
    Peter Shirley

    University of Utah, United States

    2 publications · 396 citations

    2

    h-index

  3. HH
    Helwig Hauser

    University of Bergen, Norway

    2 publications · 117 citations

    2

    h-index

  4. DB
    Dirk Bartz

    University of Tübingen, Germany

    2 publications · 59 citations

    2

    h-index

  5. EG
    Eduard Gröller

    TU Wien, Austria

    2 publications · 114 citations

    2

    h-index

1–5 of 107

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 6 publications · 296 citations

    6

    h-index

  2. 2

    h-index

  3. Computer Graphics Forum

    2 publications · 129 citations

    2

    h-index

  4. 2

    h-index

  5. Computers & Graphics

    1 publications · 10 citations

    1

    h-index

1–5