Publication | Closed Access
Designing conventions for automated negotiation
134
Citations
17
References
1994
Year
Artificial IntelligenceNegotiationEngineeringNegotiation TheoryGame TheoryCommunicationAlgorithmic Mechanism DesignMechanism DesignInteraction ProtocolAutomated NegotiationDesignInterorganizational NegotiationDistributed SystemsComputer ScienceMulti-agent Mechanism DesignGamesAutomated ReasoningFormal MethodsBusinessHuman-computer InteractionDistributed Artificial IntelligenceGame Confrontation
Distributed systems increasingly rely on effective interaction among heterogeneous machines programmed by different entities. The paper investigates using decision‑ and game‑theoretic concepts to establish standards for designing negotiation and interaction environments. The authors propose that by adjusting the rules of interaction—using formal tools from decision and game theory—designers can shape machine strategies and runtime behavior, with the design being highly domain‑sensitive. Careful rule design can induce desirable social behaviors in distributed systems. This article is adapted from a 1993 invited lecture by Jeffrey Rosenschein.
As distributed systems of computers play an increasingly important role in society, it will be necessary to consider ways in which these machines can be made to interact effectively. We are concerned with heterogeneous, distributed systems made up of machines that have been programmed by different entities to pursue different goals. Adjusting the rules of public behavior (the rules of the game) by which the programs must interact can influence the private strategies that designers set up in their machines. These rules can shape the design choices of the machines' programmers and, thus, the run-time behavior of their creations. Certain kinds of desirable social behavior can thus be caused to emerge through the careful design of interaction rules. Formal tools and analysis can help in the appropriate design of these rules. We consider how concepts from fields such as decision theory and game theory can provide standards to be used in the design of appropriate negotiation and interaction environments. This design is highly sensitive to the domain in which the interaction is taking place. This article is adapted from an invited lecture given by Jeffrey Rosenschein at the Thirteenth International Joint Conference on Artificial Intelligence in Chambery, France, on 2 September 1993.
| Year | Citations | |
|---|---|---|
Page 1
Page 1