Publication | Closed Access
Acceptance and Use of Game-Based Learning in Vocational Education and Training
11
Citations
20
References
2015
Year
October 2013Educational GamesEducationLearning-by-doingAnalogue GamesLearning In GamesMobile Gbl SolutionsLanguage StudiesEducational GameGame-based LearningGame DesignMobile LearningGamificationVocational EducationUser ExperienceDigital Game-based LearningLearning AnalyticsComputer-based EducationDigital Learning
This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the factors that influence the way vocational instructors perceive and use game-based learning. A total of 267 trainers from eight European countries took part in the survey. Results indicated that even though educational games were regarded effective and useful with regard to motivational aspects or learning to use ICT; however, it also revealed that the integration and widespread use of mobile GBL solutions faced several challenges linked to technical, institutional and also organizational aspects.
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