International Journal of Game-Based Learning · 2015 · 11 citations · 20 references
EducationEducational TechnologyVocational EducationComputer-assisted InstructionPedagogyWorkplace LearningComputer-based TrainingEducational Game DesignGame-based LearningMobile LearningTechnology IntegrationDigital Game-based LearningInstructional GamesMobile Learning AdoptionMotivational DriversTechnology Acceptance In LearningTechnology Acceptance In TrainingVocational CompetenceVocational Training
This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the factors that influence the way vocational instructors perceive and use game-based learning. A total of 267 trainers from eight European countries took part in the survey. Results indicated that even though educational games were regarded effective and useful with regard to motivational aspects or learning to use ICT; however, it also revealed that the integration and widespread use of mobile GBL solutions faced several challenges linked to technical, institutional and also organizational aspects.
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Ryan S. Baker, Sidney K. D’Mello, Ma. Mercedes T. Rodrigo et al. · International Journal of Human-Computer Studies · 2009 · 926 citations
Education, Educational Psychology, Educational Technology +14