Concepedia

Publication | Open Access

Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing

13

Citations

5

References

2012

Year

Abstract

We propose an hybrid CPU-GPU ray-tracing implementation based on an optimal Kd-Tree as acceleration structure. The construction and traversal of this KD-tree takes benefit from both the CPU and the GPU to achieve high-performance ray-tracing on mainstream hardware. Our approach, flexible enough to use only a single computing unit (CPU or GPU), is able to efficiently distribute workload between CPUs and GPUs for fast KD-tree construction and traversal.

References

YearCitations

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