Dynamic Systems and Control · 1997 · 90 citations · 6 references
ArchitectureComputational EngineeringReal-time RenderingRenderingSurface ScienceContact DynamicsContact MechanicsFriction ModelingHapticsSurface ModelingSurface RenderingHaptic FeedbackHaptic InteractionHaptic InterfacesHaptic RenderingHaptic User InterfaceImplicit SurfacesReal-time Surface RenderingSurface Friction
Abstract This paper presents a method for computing the contact forces which must be imposed on a human (via a haptic interface) to evoke the sensation of touching surfaces described by implicit equations of the form S(p) = 0. The algorithm computes in real-time the forces of interaction which would arise from a point interacting with a real surface of the given shape. It models the forces of interaction which would arise when contacting linearly elastic material with surface friction. At each instant, a tangent plane to the surface at the contact point is computed and used to track the contact point’s motion and prevent it from passing though the surface. A method using cutting planes to limit the extent of these surfaces is described. Though the rendering techniques are presented in the context of implicit surfaces, they can be applied to other classes of surfaces.
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A Generalization of Algebraic Surface Drawing
J.F. Blinn · ACM Transactions on Graphics · 1982 · 1K citations
K. Salisbury, Derek Brock, Thomas Massie et al. · 1995 · 250 citations · Full text
Adding force feedback to graphics systems
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Direct haptic rendering of sculptured models
Thomas V. Thompson, David E. Johnson, Elaine Cohen · 1997 · 100 citations
Arts, Design, Computer Graphics +16