2000 · 299 citations · 2 references
ArchitectureMathematicsComputational GeometryComputational MechanicsGeometric ModelingCurve InterpolationCurve ModelingGeometry ProcessingNumerical AnalysisConstraintsGeometric InterpolationInterpolation AlgorithmsOptimal InterpolationQuaternion RepresentationQuaternionsRotation Interpolation
The main topics of this technical report are quaternions, their mathematical properties, and how they can be used to rotate objects. We introduce quaternion mathematics and discuss why quaternions are a better choice for implementing rotation than the well-known matrix implementations. We then treat different methods for interpolation between series of rotations. During this treatment we give complete proofs for the correctness of the important interpolation methods Slerp and Squad. Inspired by our treatment of the different interpolation methods we develop our own interpolation method called Spring based on a set of objective constraints for an optimal interpolation curve. This results in a set of differential equations, whose analytical solution meets these constraints. Unfortunately, the set of differential equations cannot be solved analytically. As an alternative we propose a numerical solution for the differential equations. The different interpolation methods are visualized and commented. Finally we provide a thorough comparison of the two most convincing methods (Spring and Squad). Thereby, this report provides a comprehensive
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Principles of traditional animation applied to 3D computer animation
John Lasseter · 1987 · 622 citations · Full text
Arts, Visualization, 3D Modeling +12
Fast construction of accurate quaternion splines
Ravi Ramamoorthi, Alan H. Barr · 1997 · 65 citations · Full text