EducationEducational TechnologyMathematics EducationAugmented Reality In EducationGeometry EducationInstructional DesignAugmented RealityAugmented Reality Mathematics EducationCollaborative Augmented RealityCollaborative Virtual EnvironmentsImmersive Learning EnvironmentsMathematics Education ApplicationsAnecdotal EvidenceAugmented Reality InstructionCollaborative Learning ToolsEducational Augmented RealityGeometry RepresentationSpatial Reasoning SkillsSpatial Skills In MathematicsVisuospatial Abilities
Technological advances enable the use of innovative learning tools for education. This work gives a brief insight into the potential and challenges of using collaborative Augmented Reality (AR) in education within the greater context of immersive virtual learning environments. As an example the experiences made during the development of a collaborative AR application specifically designed for mathematics and geometry education called Construct3D are summarized. Construct3D is based on the mobile collaborative AR system "Studierstube". We describe our efforts in developing a system for the improvement of spatial abilities and maximization of transfer of learning. Means of application and integration in mathematics and geometry education at high school as well as university level are being discussed. Anecdotal evidence supports our claim that Construct3D is easy to learn, encourages experimentation with geometric constructions and improves spatial skills.
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Ronald Azuma · PRESENCE Virtual and Augmented Reality · 1997 · 9.7K citations
Architecture, Design, 3D Modeling +11