2023 · 11 citations · 7 references
ComputingComputer ScienceComputational LinguisticsMachine LearningNatural Language ProcessingLanguage ModelingLanguage ModelsNatural Language GenerationText GenerationConstraintsFine-tuningLanguage GenerationProcedural Content AuthoringProcedural Environment GenerationProcedural GenerationProcedural Scene GenerationProcedural Text Generation
Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we provide practical directions on how to use LLMs to generate 2D-game rooms for an under-development game, named Metavoidal. Our technique can harness the power of GPT-3 by Human-in-the-loop fine-tuning which allows our method to create 37% Playable-Novel levels from as scarce data as only 60 hand-designed rooms under a scenario of the non-trivial game, with respect to (Procedural Content Generation) PCG, that has a good amount of local and global constraints.
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Ju Xu, Zhanxing Zhu · arXiv (Cornell University) · 2018 · 153 citations · Full text
Deep learning for procedural content generation
Jialin Liu, Sam Snodgrass, Ahmed Khalifa et al. · Neural Computing and Applications · 2020 · 132 citations · Full text
Muse: Text-To-Image Generation via Masked Generative Transformers
Hui‐Wen Chang, Han Zhang, Jarred Barber et al. · arXiv (Cornell University) · 2023 · 119 citations · Full text