Procedural Generation

Procedural Generation is a computational method in visual effects that algorithmically synthesizes complex digital content through predefined rules and parameters, distinguishing itself from manual authoring by enabling scalable, adaptive, and repeatable creation of assets such as textures, geometries, and entire virtual environments.

361

Publications

17.9K

Citations

758

Authors

296

Institutions

Publications per year

2017–2026

164

Variants

PcgProcedural Content Generation

Authors

758

  1. JT
    Julian Togelius

    New York University, United States

    50 publications · 3.4K citations

    28

    h-index

  2. GN
    Georgios N. Yannakakis

    IT University of Copenhagen, Denmark

    23 publications · 2.5K citations

    19

    h-index

  3. RB
    Rafael Bidarra

    Delft University of Technology, Netherlands

    22 publications · 1.1K citations

    15

    h-index

  4. AL
    Antonios Liapis

    University of Malta, Malta

    14 publications · 528 citations

    14

    h-index

  5. MM
    Michael Mateas

    University of California, Santa Cruz, United States

    13 publications · 879 citations

    13

    h-index

1–5 of 758

Venues

  1. 19

    h-index

  2. 17

    h-index

  3. arXiv (Cornell University)

    Repository · 15 publications · 692 citations

    13

    h-index

  4. IEEE Transactions on Games

    TG · 11 publications · 402 citations

    11

    h-index

  5. Computer Graphics Forum

    11 publications · 630 citations

    11

    h-index

1–5