Procedural Scene Generation

Procedural Scene Generation is a computational method in virtual reality scene composition that algorithmically creates coherent and contextually appropriate environments through rule-based or stochastic processes, distinguishing it from manual or data-driven scene authoring techniques.

76

Publications

2.6K

Citations

210

Authors

87

Institutions

Publications per year

2017–2026

35

Authors

210

  1. RB
    Rafael Bidarra

    Delft University of Technology, Netherlands

    9 publications · 637 citations

    9

    h-index

  2. SS
    Sam Snodgrass

    Drexel University, United States

    7 publications · 376 citations

    7

    h-index

  3. RS
    R.M. Smelik

    Delft University of Technology, Netherlands

    6 publications · 488 citations

    6

    h-index

  4. TT
    Tim Tutenel

    Delft University of Technology, Netherlands

    5 publications · 470 citations

    5

    h-index

  5. SO
    Santiago Ontañón

    Drexel University, United States

    5 publications · 158 citations

    5

    h-index

1–5 of 210

Venues

  1. 8

    h-index

  2. Computer Graphics Forum

    5 publications · 395 citations

    5

    h-index

  3. Computers & Graphics

    3 publications · 118 citations

    3

    h-index

  4. 3

    h-index

  5. 2019 IEEE Conference on Games (CoG)

    Conference · 2 publications · 53 citations

    2

    h-index

1–5