Procedural Scene Generation
Procedural Scene Generation is a computational method in virtual reality scene composition that algorithmically creates coherent and contextually appropriate environments through rule-based or stochastic processes, distinguishing it from manual or data-driven scene authoring techniques.
76
Publications
2.6K
Citations
210
Authors
87
Institutions
Publications per year
2017–2026
35
76
A Survey on Procedural Modelling for Virtual Worlds
R.M. Smelik, Tim Tutenel, Rafael Bidarra et al. · Computer Graphics Forum · 2014 · 277 citations
Architecture, Design, Visualization +17
Deep learning for procedural content generation
Jialin Liu, Sam Snodgrass, Ahmed Khalifa et al. · Neural Computing and Applications · 2020 · 132 citations · Full text
A declarative approach to procedural modeling of virtual worlds
R.M. Smelik, Tim Tutenel, Klaas Jan de Kraker et al. · Computers & Graphics · 2010 · 94 citations · Full text
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87

Delft University of Technology
Delft, The Netherlands
8 h-index
16 publications
1.3K citations

Drexel University
Philadelphia, United States
5 h-index
10 publications
316 citations
Purdue University West Lafayette
West Lafayette, United States
4 h-index
6 publications
512 citations

IT University of Copenhagen
Copenhagen, Denmark
4 h-index
6 publications
258 citations
New York University
New York, United States
4 h-index
10 publications
502 citations
University of California, Santa Cruz
Santa Cruz, United States
3 h-index
10 publications
372 citations
Netherlands Organisation for Applied Scientific Research
Delft, The Netherlands
3 h-index
6 publications
519 citations
Georgia Institute of Technology
Atlanta, United States
3 h-index
7 publications
157 citations
1–8 of 87
8 publications · 231 citations
8
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5 publications · 395 citations
5
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3 publications · 118 citations
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3 publications · 217 citations
3
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Conference · 2 publications · 53 citations
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1–5