Science Advances · 2023 · 10 citations · 29 references
ComputingComputer ScienceAlgorithmsArtificial IntelligenceGame TheoryAlgorithmic Game TheoryGame-based LearningHeuristic SearchIncomplete Information GamesArtificial Intelligence In GamesGame Theoretic ReasoningGame-playing AgentsGame-theoretic LearningImperfect Information GamesLearning In GamesLearning With Imperfect InformationSelf-play Learning
Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and learning demonstrated strong performance for specific imperfect information poker variants. We introduce Student of Games, a general-purpose algorithm that unifies previous approaches, combining guided search, self-play learning, and game-theoretic reasoning. Student of Games achieves strong empirical performance in large perfect and imperfect information games-an important step toward truly general algorithms for arbitrary environments. We prove that Student of Games is sound, converging to perfect play as available computation and approximation capacity increases. Student of Games reaches strong performance in chess and Go, beats the strongest openly available agent in heads-up no-limit Texas hold'em poker, and defeats the state-of-the-art agent in Scotland Yard, an imperfect information game that illustrates the value of guided search, learning, and game-theoretic reasoning.
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Mastering the game of Go with deep neural networks and tree search
David Silver, Aja Huang, Chris J. Maddison et al. · Nature · 2016 · 15.8K citations
Mastering the game of Go without human knowledge
David Silver, Julian Schrittwieser, Karen Simonyan et al. · Nature · 2017 · 9.2K citations
Engineering, Educational Psychology, Cognitive Psychology +7
Robust Estimation of a Location Parameter
Peter J. Huber · The Annals of Mathematical Statistics · 1964 · 7K citations · Full text
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
David Silver, Thomas Hubert, Julian Schrittwieser et al. · Science · 2018 · 3.5K citations · Full text
Grandmaster level in StarCraft II using multi-agent reinforcement learning
Oriol Vinyals, I. Babuschkin, Wojciech Marian Czarnecki et al. · Nature · 2019 · 3.4K citations