Game-theoretic Learning

Game-Theoretic Learning is a learning framework in multi-agent robotics that models agent interactions as strategic games, where learning algorithms incorporate game-theoretic principles to optimize decision-making in competitive or cooperative environments.

783

Publications

58.1K

Citations

1.9K

Authors

639

Institutions

Publications per year

2017–2026

320

Authors

1.9K

  1. MB
    Michael Bowling

    University of Alberta, Canada

    10 publications · 626 citations

    10

    h-index

  2. KT
    Karl Tuyls

    Maastricht University, Netherlands

    9 publications · 720 citations

    9

    h-index

  3. HM
    Howard M. Schwartz

    Carleton University, Canada

    9 publications · 221 citations

    9

    h-index

  4. TG
    Thore Graepel

    Microsoft Research (United Kingdom), United Kingdom

    8 publications · 13.1K citations

    8

    h-index

  5. YS
    Yoav Shoham

    Stanford University, United States

    8 publications · 779 citations

    8

    h-index

1–5 of 1.9K

Venues

  1. arXiv (Cornell University)

    Repository · 69 publications · 3K citations

    26

    h-index

  2. Games and Economic Behavior

    17 publications · 3.5K citations

    16

    h-index

  3. Proceedings of the AAAI Conference on Artificial Intelligence

    Conference · 16 publications · 735 citations

    14

    h-index

  4. IEEE Transactions on Vehicular Technology

    11 publications · 655 citations

    10

    h-index

  5. IEEE Transactions on Cybernetics

    8 publications · 301 citations

    8

    h-index

1–5