Publication | Open Access
UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletons
14
Citations
64
References
2023
Year
Unknown Venue
Artificial IntelligenceMuch AttentionEngineeringMachine LearningComputer AnimationMultimodal LearningMotor ControlSpeech RecognitionMultimodal LlmData ScienceKinematicsRobot LearningGesture ProcessingMultimodal Human Computer InterfaceHealth SciencesDanceMotion SynthesisGesture SynthesisComputer ScienceMultiple SkeletonsDeep LearningGesture RecognitionHuman-computer InteractionSpeech ProcessingHuman Movement
Automatic co‑speech gesture generation has attracted attention, yet prior methods suffer from limited data, poor generalizability across motion capture standards, and weak speech‑gesture correlation. UnifiedGesture proposes a diffusion‑based speech‑driven gesture synthesis model trained on multiple datasets with diverse skeletons to overcome these limitations. It first learns latent homeomorphic graphs via a retargeting network to unify different motion capture standards, then models speech‑gesture correlation with a diffusion architecture employing cross‑local and self‑attention, and finally enhances alignment and diversity through reinforcement learning on discrete gesture units with a learned reward. Extensive experiments demonstrate that UnifiedGesture surpasses recent approaches on speech‑driven gesture generation, achieving higher CCA, lower FGD, and improved human‑likeness.
The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion capture standards. In addition, it is a challenging task due to the weak correlation between speech and gestures. To address these problems, we present UnifiedGesture, a novel diffusion model-based speech-driven gesture synthesis approach, trained on multiple gesture datasets with different skeletons. Specifically, we first present a retargeting network to learn latent homeomorphic graphs for different motion capture standards, unifying the representations of various gestures while extending the dataset. We then capture the correlation between speech and gestures based on a diffusion model architecture using cross-local attention and self-attention to generate better speech-matched and realistic gestures. To further align speech and gesture and increase diversity, we incorporate reinforcement learning on the discrete gesture units with a learned reward function. Extensive experiments show that UnifiedGesture outperforms recent approaches on speech-driven gesture generation in terms of CCA, FGD, and human-likeness.
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