Journal of Governance and Regulation · 2023 · 13 citations · 36 references
BusinessBehavioral SciencesFinanceBehavioral EconomicsBehavioral FinanceStudent EngagementConsumer InvolvementExtrinsic MotivationIntrinsic MotivationUses And GratificationsGambling BehaviorGamificationGamification EffectsGamified EngagementLogistic RegressionStudent Status ManagementUser EngagementUser Engagement Evaluation
The purpose of gamification in cryptocurrencies is to improve user engagement through game-thinking (Kabita, 2020; Rodrigues et al., 2019). Yet, it is unclear whether participants are motivated by the desire to have fun or to generate money. This study intends to explore the elements that encourage people to participate in cryptocurrency gamification by analysing perceived enjoyment, perceived profitability, and demographic variables. Data was obtained from Thai nationals residing in Thailand who have invested in digital assets or plan to in the future. Using multivariate logistic regression, statistically significant factors were identified. The data indicate that Thai investors’ interest in cryptocurrency gamification increases with age and student status. Also, people are attracted to the gamification of cryptocurrencies since they may be both interesting and lucrative. The study argues that it is essential to assess the risks associated with the gamification of cryptocurrencies. This will ensure that individuals who wish to earn money do not lose it. In addition, the likelihood of financial exploitation through cryptocurrency gaming must be evaluated. This is required because the risk of individuals being victimised through scams increases as the number of persons who play these games grows.
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From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations
Blockchain Applications – Usage in Different Domains
Joe Abou Jaoude, Raafat George Saadé · IEEE Access · 2019 · 376 citations · Full text