2022 · 10 citations · 14 references
EngineeringRobotics EngineeringAssistive TechnologyHuman-robot InteractionRoboticsAssistive DevicesAssistive RoboticsHuman-machine InterfacesMobility TrainingRehabilitation RoboticsWheelchair MobilityElectromyographyElectromyography-based Human-computer InteractionEye Tracking IntegrationGamified InteractionHuman-system InterfacesRobotic WheelchairsSurface ElectromyographyWheelchair User Interface Design
Maintaining autonomous activities can be challenging for patients with neuromuscular disorders or quadriplegia, where control of joysticks for powered wheelchairs may not be feasible. Advancements in human machine interfaces have resulted in methods to capture the intentionality of the individual through non-traditional controls and communicating the users desires to a robotic interface. This research explores the design of a training game that teaches users to control a wheelchair through such a device that utilizes electromyography (EMG). The training game combines the use of EMG and eye tracking to enhance the impression of dignity while building self-efficacy and supporting autonomy for users. The system implements both eye tracking and surface electromyography, via the temporalis muscles, for gamified training and simulation of a novel wheelchair interface.
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Lokesh Wijesekera, P. Nigel Leigh · Orphanet Journal of Rare Diseases · 2009 · 948 citations · Full text
Chun‐Ming Hung, Iwen Huang, Gwo‐Jen Hwang · Journal of Computers in Education · 2014 · 246 citations · Full text
Education, Educational Psychology, Mathematics Education +13
Implementation of 3D Printing Technology in the Field of Prosthetics: Past, Present, and Future
Albert Manero, Peter A. Smith, John Sparkman et al. · International Journal of Environmental Research and Public Health · 2019 · 177 citations · Full text
Medicine, Biomedical Engineering, Additive Manufacturing +16