2016 · 10 citations · 3 references
ArchitectureNeuroscienceActuatorsUser Experience DesignVirtual Reality DesignEmbodied InteractionEmbodiment DesignHaptic Feedback DesignHapticsTactile PerceptionVirtual RealityHaptic Device DesignHaptic Interaction DesignTactile FeedbackTactile SensationVibrotactile FeedbackVibrotactile Feedback DesignVirtual Reality GamingVirtual Reality Haptics
The Synesthesia Suit provides immersive embodied experience in Virtual Reality environment with vibro-tactile sensations on the entire body. Each vibro-tactile actuator provides not a simple vibration such as traditional game controller, but we designed the haptic sensation based on the haptic design method we have developed in the TECHTILE[Minamizawa et al. 2012] technology. In haptics research using multi-channel vibro-tactile feedback, Surround Haptics [Israr et al. 2012] proposed moving tactile strokes using multiple vibrators spaced on a gaming chair. And then they also proposed Po2[Israr et al. 2015], which shows illusion of tactile sensation for gesture based games by providing vibrations on the hand based on psycho-physical study.
3
Ali Israr, Seung-Chan Kim, J Stec et al. · 2012 · 65 citations
Kouta Minamizawa, Yasuaki Kakehi, Masashi Nakatani et al. · 2012 · 45 citations
Arts, Design, Educational Technology +15
Ali Israr, Siyan Zhao, Kyna McIntosh et al. · 2015 · 22 citations