Games and Culture · 2021 · 24 citations · 19 references
Social SciencesHistoryAudience StudiesCultural HistoryHistoriographyGaming CultureVideo Game CultureVideo Game StudiesHistorical Representation In GamesPlayer IdentityVideo Game History
Video games such as the successful Assassin’s Creed series allow consumers to engage with various historical contexts and to explore them in engaging and influential ways. However, it is unclear what consumers understand as the difference between the historical authenticity and historical accuracy used by developers in these games. Therefore, this research explored players of Assassin’s Creed games’ understanding of these two concepts and how they expected developers to utilize them. The study used a qualitative analysis of 959 online forum comments and an online survey with 88 respondents. While it was found that players understood historical accuracy and valued it in video games, historical authenticity prompted confusion with 43% describing it as the same as historical accuracy. The results were used to develop a new player-centric definition of historical authenticity to clarify player understandings and present useful and practical implications for developers and publishers.
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Using thematic analysis in psychology
Virginia Braun, Victoria Clarke · Qualitative Research in Psychology · 2006 · 183.3K citations · Full text
Social Sciences, Psychology, Communication Research Methods +10
Genre and game studies: Toward a critical approach to video game genres
Thomas Apperley · Simulation & Gaming · 2006 · 508 citations
Arts, Media Arts, Genre Studies +13