Designing Serious Games to Teach Ethics to Young Children

Dellamarsto Bagus, Kevin Setiawan, Panji Arisaputra, Jeklin Harefa, Andry Chowanda

Procedia Computer Science · 2021 · 17 citations · 10 references

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Abstract

Games have been a popular tool to help to improve learners’ and facilitators’ learning experiences. Games also have been implemented as the alternative learning tools, where some research shown games were improved the learners’ performance and enhance the learners’ and facilitators’ learning experiences. This paper aims to demonstrate the serious game design to help parents to teach their children of ethics and morality. It is paramount to introduce ethics and morality to the children as soon as possible. Children development at an early age is essential to be occupied by the proper introduction to ethics and morality based on their family, culture, and society. This research proposes a serious game design using the Six Facets of Serious Game Design and Adam’s Game Design. With the experts’ consultation, a serious game with 12 stages was developed and evaluated. The results show that the game proposed provides a fun alternative for their children to learn something while having fun in the game. The respondents also argued that the value introduced in the game was easy to understand and implemented. Most of the respondents were having fun in the game and felt that the game is interesting and satisfying. For the future research direction, more complex scenarios will be introduced in the game.

References

10