Publication | Open Access
Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children
33
Citations
30
References
2020
Year
Video Game DevelopmentOnline GamingEducationCommunicationAnalogue GamesLearning In GamesMetagame ActivitiesCognitive DevelopmentS Metagame ActivitiesSingle Metagame PhenomenaEducational GameGame Design15-Year-old ChildrenRole-playing GamesBehavioral SciencesOnline GamesLearning SciencesGame StudiesChildren ’Game StudyDigital Game-based LearningChild DevelopmentPerformance StudiesVernacular Game-makingVideo Game StudiesBusinessArtsVideo Game AddictionGame Industry Studies
In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative content analysis. The children’s metagame activities included game-enabling activities, strategizing activities, discussing activities, information-seeking activities, creating and sharing activities, and consuming activities. The results contribute to the body of literature on metagaming and provide an overview of children’s metagame activities around digital games, as well as new perspectives on digital games and learning.
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