Publication | Open Access
Augmented Reality (AR) Learning Application Based on the Perspective of Situational Learning: High Efficiency Study of Combination of Virtual and Real
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Citations
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2020
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E-learningEngineeringMixed RealityEducational PsychologySituational LearningEducationEducational ApplicationElementary EducationHigh Efficiency StudyTeacher EducationVirtual EnvironmentInteractive LearningLearning PsychologyAugmented Reality GameVirtual RealityImmersive TechnologyInstructional TechnologyHuman LearningVirtual ClassroomAugmented RealityLearning ApplicationExtended RealityLearning Design
Augmented reality psychology refers to the application of engineering and other technologies to achieve the superposition of virtual information and the real psychological world. The actual psychological environment and the virtual environment are synchronized in real time in the same spatial relationship. Augmented reality learning is increasingly commonly used in educational psychology. Augmented reality learning is mainly based on constructivism, situational cognition, connectionism, independent learning and physical cognition, etc. It is reflected in the teaching and learning psychology of mental skills, motor skills, cognitive strategies and instructional design of primary and secondary school students. How does augmented reality as a technical means fully integrate with education and teaching psychology? This will grow up to be an important aspect for primary and secondary school teachers and researchers to consider their strengths and challenges.
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