Journal of Education and e-Learning Research · 2020 · 64 citations · 15 references
EducationEducational TechnologyEnglishE-learningLanguage EducationLanguage ProficiencyEnglish Language LearningGame-based LearningMotivation In Language LearningMotivation In LearningOnline Language LearningOnline LearningLearner Motivation
Some scholars believe that the English proficiency and literacy level among the pupils in this country is deteriorating alarmingly and to overcome this issue, many measures have been taken by the government. Research showed that this issue could be caused by lack of motivation among learners to use English in their lives. This study examined pupils’ motivation and perceptions of ESL lessons through online quiz-games namely Kahoot! and Quizizz. There were 60 primary school learners involved in this study. Data were collected using a survey questionnaire, and were analyzed and discussed quantitatively in descriptive analysis. The findings revealed that these learners had an elevated motivation and positive perceptions on the inculcation of online quiz-games in English lessons. The positive responses shown by the pupils have reflected their positive motivation, perceptions and acceptance towards learning English with the integration of online quiz-games like Kahoot! and Quizizz. This is because the elements of fun, enjoyment and competition in games can make students more motivated and interested in learning English.
15
Using Gamification to Enhance Second Language Learning.
Jorge Figueroa · Digital Education Review · 2015 · 306 citations · Full text
Jantmary Thirusanku, Melor Md Yunus · Asian Social Science · 2014 · 110 citations · Full text
Education, Instruction, Teaching +14