IEEE Access · 2020 · 77 citations · 30 references
EngineeringComputer ScienceRobotics EngineeringArtificial IntelligenceMulti-robot SystemsRoboticsMulti-agent Robot LearningMulti-robot LearningOptimal ControlPolicy LearningReinforcement LearningDeep Reinforcement LearningExperience ReplayFlockingFlocking ControlMulti-agent LearningMulti-agent Reinforcement LearningReplayTemporal-difference Learning
In this paper, we apply deep reinforcement learning (DRL) to solve the flocking control problem of multi-robot systems in complex environments with dynamic obstacles. Starting from the traditional flocking model, we propose a DRL framework for implementing multi-robot flocking control, eliminating the tedious work of modeling and control designing. We adopt the multi-agent deep deterministic policy gradient (MADDPG) algorithm, which additionally uses the information of multiple robots in the learning process to better predict the actions that robots will take. To address the problems such as low learning efficiency and slow convergence speed of the MADDPG algorithm, this paper studies a prioritized experience replay (PER) mechanism and proposes the Prioritized Experience Replay-MADDPG (PER-MADDPG) algorithm. Based on the temporal difference (TD) error, a priority evaluation function is designed to determine which experiences are sampled preferentially from the replay buffer. In the end, the simulation results verify the effectiveness of the proposed algorithm. It has a faster convergence speed and enables the robot group to complete the flocking task in the environment with obstacles.
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Human-level control through deep reinforcement learning
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Flocks, herds and schools: A distributed behavioral model
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