Journal of University Teaching and Learning Practice · 2020 · 20 citations · 38 references
EducationInstructionTeachingGroup WorkPedagogyTeamworkCollaborative LearningCollaborative Learning EnvironmentsGroup Problem SolvingSmall-group LearningTeam LearningTeam Problem SolvingComputer-supported CollaborationDigital Game-based LearningPedagogical EffectivenessPedagogical ModelsSimple GamesTeamwork CompetenceTeamwork CompetenciesTeamwork Quality
This qualitative descriptive study explored the value of games as pedagogical tools to teach team working and foster collaborative learning in a higher education classroom. Groups of three or four students (n = 181) were asked to participate in a simple low-tech serious game which required them to solve a puzzle. The puzzle simulated ‘good’ teamwork practices. Subsequently, participants were asked to complete an open-ended qualitative questionnaire about their experiences. The game was found to enhance learners’ understanding of the attributes of effective team working. It was concluded that team-based collaborative games have value in experientially ‘teaching’ team working skills. Moreover, simple low-tech games were found to have good capacity for generating high-quality collaborative learning experiences. In this context it is argued that simple low-tech games should not be forgotten in the rush to develop computer-supported collaborative learning environments. Not least because they generate opportunities for face-to-face interaction.
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Making cooperative learning work
David W. Johnson, Roger T. Johnson · Theory Into Practice · 1999 · 1.3K citations
Education, Educational Psychology, Communities Of Practice +14