Writing for video games

Viviane Gal, Cécile Le Prado, Stéphane Natkin, Liliana Vega

2002 · 11 citations · 0 references

Concepts

Abstract

Abstract. This paper is a survey of the process and technology used for video games and tackles the problem of writing them. The first part of the paper addresses the general state of the art in the design of video games: market and technology constraints, production process. The second part is devoted to the writing of games practices and technology constraints.