Sustainability · 2020 · 126 citations · 22 references
Natural ResourcesDesignClimate Change AdaptationEnvironmental AttitudesEnvironmental EducationEducational Game DesignGame-based LearningSustainability EducationClimate Change AttitudesGamificationGamification In LearningGamified Behavior ChangeGamified EngagementGamified LearningPro-environmental AttitudesSustainable Lifestyles
Education is a key factor in addressing climate change, expanding knowledge and fostering sustainable attitudes and behaviors, and scholars now emphasize innovative youth engagement, making gamification increasingly prominent. This study investigates how gamification can drive pro‑environmental behavioral change and identifies best‑practice educational designs. The authors identified pro‑environmental gamification platforms and evaluated them with the Octalysis Framework and the Climate Change Engagement through Games Framework. From 181 cases, six platforms were analyzed, with SaveOhno and JouleBug emerging as best practices; core elements such as meaning, ownership, social influence, achievability, challenge, and credibility enhance engagement, and the study offers educators and designers actionable insights.
Education is a key factor to respond to the threat of climate change, increasing not only knowledge but also encouraging changes in attitudes and behaviors to adopt sustainable lifestyles. Scholars and practitioners in the field of education call for innovative ways of engaging youth—a reason why gamification has gained more attention in recent years. This paper aims at exploring the role of gamification in affecting pro-environmental behavioral change and searching for best practices for educational purposes. For that aim, pro-environmental gamification platforms are identified and analyzed by applying two different frameworks: the Octalysis Framework and the Climate Change Engagement through Games Framework. After scanning 181 cases, a final sample of six is analyzed and two of them are selected as best practices with higher potential to engage users in pro-environmental behavioral change: SaveOhno and JouleBug. Meaning, ownership, and social influence, as well as achievability, challenge, and credibility, are seen as core elements that can increase the success of gamification platforms. In conclusion, the more attributes are enclosed in the gamification design, the stronger physical and mental connections it builds up with participants. Insights from this study can help educators to select best practices and gamification designers to better influence behavioral change through game mechanics.
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From game design elements to gamefulness
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Michael Sailer, Jan Ulrich Hense, Sarah Katharina Mayr et al. · Computers in Human Behavior · 2016 · 1.9K citations · Full text
B. J. Fogg · Ubiquity · 2002 · 1.5K citations · Full text
Management, Organizational Behavior, Technology Management +4