European Journal of Sustainable Development · 2020 · 38 citations · 11 references
EducationEducational TechnologyTeachingE-learningPedagogySustainable DevelopmentCollaborative Learning EnvironmentsOnline CollaborationOnline Course DesignOnline LearningSustainability EducationVirtual Learning EnvironmentsGamificationGamification In LearningGamification In Online LearningGamified LearningLearner Progress MonitoringLearning Environment DesignMulti-stakeholder CollaborationOnline Learning Environments
The paper is a conceptual approach to education for sustainable development using an e-learning platform. It starts from the observed reality that all education stakeholders need a learning environment where they can have access to knowledge, collaborate and share their experience, as a survey conducted among students and companies in Timisoara, Romania, region shows. The proposed multi-stakeholder environment accommodates two sections: the learning environment mostly dedicated to students, trainees, tutors and mentors and the virtual sustainability centre that is dedicated to on-line meetings, workshops, counselling, etc. Durable learning is supported by a range of written digital and multimedia resources, including pre-recorded on-line tutoring, videos and games. To engage online learners, various gamification techniques were used in the course design phase, such as recording and presenting the learner’s progress, role-playing and similar. The article presents a conceptual design of the learner’s journey and a mapping from gamification concepts to Moodle LMS elements. Keywords: E-learning, education, sustainable development, gamification, LMS
11
Robert Laurie, Yuko Nonoyama‐Tarumi, Rosalyn McKeown et al. · Journal of Education for Sustainable Development · 2016 · 436 citations · Full text
Natural Resources, Educational Leadership, Sustainability Management +14
Mette Trier Damgaard, Helena Skyt Nielsen · Economics of Education Review · 2018 · 302 citations · Full text