2020 · 46 citations · 19 references
EducationCybersecurityEducational AssessmentAssessment For LearningComputer SecurityFormative AssessmentEducational Game DesignGame PlayingGame-based LearningLearning Analytics For Formative AssessmentSecurity TrainingAssessment GamesAssessment In Educational GamesCybersecurity LiteracyGame Performance AnalysisHomework AssignmentsLearning Analytics In GamesUndergraduate Curriculum
The concept of Capture the Flag (CTF) games for practicing cybersecurity skills is widespread in informal educational settings and leisure-time competitions. However, it is not much used in university courses. This paper summarizes our experience from using jeopardy CTF games as homework assignments in an introductory undergraduate course. Our analysis of data describing students' in-game actions and course performance revealed four aspects that should be addressed in the design of CTF tasks: scoring, scaffolding, plagiarism, and learning analytics capabilities of the used CTF platform. The paper addresses these aspects by sharing our recommendations. We believe that these recommendations are useful for cybersecurity instructors who consider using CTF games for assessment in university courses and developers of CTF game frameworks.
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Paul A. Kirschner, John Sweller, Richard E. Clark · Educational Psychologist · 2006 · 6.7K citations · Full text
Designing for Productive Failure
Manu Kapur, Katerine Bielaczyc · Journal of the Learning Sciences · 2011 · 641 citations
Engaging learners in cybersecurity careers
David H. Tobey, Portia Pusey, Diana Burley · ACM Inroads · 2014 · 55 citations