ACM SIGGRAPH Computer Graphics · 1990 · 157 citations · 13 references
ComputingVisualizationImmersive VisualizationVirtual Reality DesignVisual PerceptionImmersive EnvironmentsVirtual Environment DesignVirtual RealityVirtual Worlds3D Virtual WorldsDesign MetaphorsExplorationInteraction MetaphorsVirtual Camera ControlVirtual Reality InterfacesVirtual Reality SimulationVirtual Test Environments
This paper evaluates three distinct metaphors for exploration and virtual camera control in virtual environments using a six degree of freedom input device. The metaphors are "eyeball in hand", "scene in hand", and "flying vehicle control". These metaphors have been implemented and evaluated using an IRIS workstation and a Polhemus 3Space. The system has the capability to record the motion path followed during an exploration session and this can be recorded and played back to create a movie. Evaluation is through intensive structured interview sessions wherein subjects are required to complete a number of tasks involving three different "toy" environments. None of the metaphors is judged the best in all situations, rather the different metaphors each have advantages and disadvantages depending on the particular task. For example, "scene in hand" is judged to be good for manipulating closed objects, but is not good for moving through an interior; whereas "flying vehicle control" is judged the best for navigating through the interior, but is poor for moving around a closed object.
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A head-mounted three dimensional display
Ivan E. Sutherland · 1968 · 2K citations · Full text
The Research Interview: Uses and Approaches
Edward A. Blair, Megan Brenner, J. Brown et al. · Journal of Marketing Research · 1986 · 424 citations
Social Sciences, Communication, Communication Research Methods +11
Virtual environment display system
Scott S. Fisher, Michael W. McGreevy, Jim Humphries et al. · 1987 · 281 citations