ACM Transactions on Graphics · 2019 · 33 citations · 34 references
ArchitectureDigital Design3D ModelingComputational GeometryGeometric ModelingDigital SculptureGeometry ProcessingMesh ProcessingShape DeformationSurface Rendering3D Modeling For ArtAs-rigid-as-possible DeformationSculptural AnimationSculptural ModelingShape
We present a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape. The key insight is that cubic style sculptures can be captured by the as-rigid-as-possible energy with an ℓ 1 -regularization on rotated surface normals. Minimizing this energy naturally leads to a detail-preserving, cubic geometry. Our optimization can be solved efficiently without any mesh surgery. Our method serves as a non-realistic modeling tool where one can incorporate many artistic controls to create stylized geometries.
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Hugues Hoppe · 1996 · 2.8K citations · Full text
Fast simulation of mass-spring systems
Tiantian Liu, Adam W. Bargteil, James F. O’Brien et al. · ACM Transactions on Graphics · 2013 · 298 citations · Full text