Sculptural Animation

Sculptural Animation is a computational method in digital sculpture that integrates time-based transformation with three-dimensional form to dynamically simulate or represent the evolution of sculptural geometry across sequential states.

14

Publications

688

Citations

37

Authors

16

Institutions

Publications per year

2017–2026

1

Authors

37

  1. HQ
    Hong Qin

    Stony Brook University, United States

    4 publications · 265 citations

    4

    h-index

  2. KT
    Kevin T. McDonnell

    Stony Brook University, United States

    2 publications · 169 citations

    2

    h-index

  3. CM
    Cory Mogk

    Autodesk (Canada), Canada

    1 publications · 19 citations

    1

    h-index

  4. DM
    Darren Mortillaro

    Walt Disney (United States), United States

    1 publications · 10 citations

    1

    h-index

  5. RN
    Ronald N. Perry

    Mitsubishi Electric (United States), United States

    1 publications · 188 citations

    1

    h-index

1–5 of 37

Venues

  1. ACM Transactions on Graphics

    TOG · 1 publications · 33 citations

    1

    h-index

  2. Computer-Aided Design and Applications

    1 publications · 22 citations

    1

    h-index

  3. The Visual Computer

    1 publications · 24 citations

    1

    h-index

  4. Computer-Aided Design

    1 publications · 15 citations

    1

    h-index

  5. Leonardo

    1 publications · 14 citations

    1

    h-index

1–5