Sculptural Animation
Sculptural Animation is a computational method in digital sculpture that integrates time-based transformation with three-dimensional form to dynamically simulate or represent the evolution of sculptural geometry across sequential states.
14
Publications
688
Citations
37
Authors
16
Institutions
Publications per year
2017–2026
1
Parents
14
Ronald N. Perry, Sarah Frisken · 2001 · 188 citations
Kevin T. McDonnell, Hong Qin, Robert A. Wlodarczyk · 2001 · 145 citations
Direct haptic rendering of sculptured models
Thomas V. Thompson, David E. Johnson, Elaine Cohen · 1997 · 100 citations
Arts, Design, Computer Graphics +16
Haptic sculpting of dynamic surfaces
Frank Dachille, Hong Qin, Arie Kaufman et al. · 1999 · 83 citations
ACM Transactions on Graphics · 2019 · 33 citations · Full text
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16
Stony Brook University
Stony Brook, United States
4 h-index
11 publications
841 citations
State University of New York
Albany, United States
4 h-index
11 publications
841 citations
Hosei University
Tokyo, Japan
1 h-index
1 publications
14 citations

Bournemouth University
Poole, United Kingdom
1 h-index
2 publications
28 citations
University of Utah
Salt Lake City, United States
1 h-index
3 publications
300 citations
Mitsubishi Electric (United States)
Cypress, United States
1 h-index
2 publications
376 citations
Max Planck Institute for Informatics
Saarbrücken, Germany
1 h-index
5 publications
110 citations
National Academies of Sciences, Engineering, and Medicine
Washington, United States
1 h-index
1 publications
15 citations
1–8 of 16
TOG · 1 publications · 33 citations
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1 publications · 22 citations
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1 publications · 24 citations
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1 publications · 15 citations
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1 publications · 14 citations
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