2019 · 16 citations · 12 references
EducationEducational TechnologyVisualizationImmersive VisualizationVirtual Reality DesignVirtual Reality In EducationCollaborative Virtual EnvironmentsImmersive Learning EnvironmentsVirtual ClassroomsVirtual Learning EnvironmentsVirtual RealityVirtual Reality AccessibilityAccessibility In Virtual ClassroomsAccessible Educational Virtual EnvironmentsCollaborative Learning PlatformsCollaborative Virtual LearningLearning OpportunitiesVirtual Reality EducationVirtual Reality Learning EnvironmentsVirtual Reality Platforms
In this paper, we describe a work-in-progress VR platform for education called Circles, as well as its associated background motivations, and relevant related work. We highlight the platform's experiential learning opportunities, but also its contributions towards developing socially scalable interactions to enhance collaborative learning and increased VR accessibility by supporting multiple virtual reality platforms (desktop, mobile, and HMD). We also briefly discuss some pilot studies around the development of three virtual environments highlighting the story of Canadian civil rights pioneer Viola Desmond through explorative narrative.
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