Virtual Reality Accessibility

Virtual Reality Accessibility is a subfield within virtual reality design and educational technology that specifically addresses the development of inclusive virtual environments and interaction modalities to ensure equitable access and usability for individuals with diverse physical, sensory, and cognitive abilities.

186

Publications

8.4K

Citations

687

Authors

283

Institutions

Publications per year

2017–2026

132

Authors

687

  1. EO
    Eyal Ofek

    Microsoft (United States), United States

    5 publications · 294 citations

    5

    h-index

  2. SJ
    Sasa Junuzovic

    Microsoft (United States), United States

    4 publications · 143 citations

    4

    h-index

  3. ME
    Martez E. Mott

    University of Washington, United States

    4 publications · 317 citations

    4

    h-index

  4. JQ
    John Quarles

    The University of Texas at San Antonio, United States

    4 publications · 110 citations

    4

    h-index

  5. MR
    Meredith Ringel Morris

    Microsoft (United States), United States

    4 publications · 340 citations

    4

    h-index

1–5 of 687

Venues

  1. ACM Transactions on Accessible Computing

    TACCESS · 5 publications · 208 citations

    5

    h-index

  2. 3

    h-index

  3. Virtual Reality

    3 publications · 107 citations

    3

    h-index

  4. Universal Access in the Information Society

    3 publications · 91 citations

    3

    h-index

  5. 3

    h-index

1–5