Journal of Science Communication · 2019 · 29 citations · 32 references
EducationDesignEducational TechnologyInteractive MediaPlay-based LearningScientific LiteracyEducational Game DesignGame-based LearningSerious GamesVideo Game StudiesEducational Game MechanicsEducational Games For ScienceGame PlayGame-based Science AssessmentGame-based Science LearningGlobal Warming LiteracyMultiplayer GamesPeer-to-peer Review
‘Catan’® (1995) is a multiplayer tabletop game with global sales of over 20 million copies. Presented here is an exploration of the steps that were taken in the development of the ‘Catan: Global Warming’ expansion, from prototype to final design. During the playtesting of the game the feedback that we received from a variety of playtesters indicated that the game mechanics (rather than any accompanying story) were an effective and elegant way of developing dialogue around a specific topic, in this instance global warming. We conclude that in order to develop such a game, consideration must be given to: the accessibility of the game, the game literacy of the proposed players, the playtesting of the game mechanics, the peer review of the scientific content, and the extent to which the metagame (i.e. those discussions that take place around and away from the game) is enabled.
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Peer Instruction: Ten years of experience and results
Catherine H. Crouch, Eric Mazur · American Journal of Physics · 2001 · 2.6K citations
Education, Instruction, Teaching +14
Are there social limits to adaptation to climate change?
W. Neil Adger, Suraje Dessai, Marisa Goulden et al. · Climatic Change · 2008 · 2.5K citations
Management, Environmental Social Science, Climate Change Adaptation +11
Flip your classroom reach every student in every class every day
2012 · 1.6K citations
Education, Instruction, Teaching +8