Preventive Medicine Reports · 2018 · 44 citations · 16 references
Public HealthHealth BehaviorHealth PromotionCommunity EngagementCommunity Health EducationPhysical ActivityBehavior ChangeBehavior Change StrategiesCommunity Health PromotionCommunity InterventionLifestyle ModificationPhysical Activity PromotionCommunity-based Physical ActivityGamificationGamification EffectsGamified Behavior ChangePhysical Activity MaintenancePoint-based Scoring
Gamification refers to the use of game mechanics (e.g. competition, point scoring, progress visualisation and task setting) to engage and motivate people to achieve an end goal. Public health programs that incorporate gamification-based approaches which aim to improve the public's health have grown in popularity, however most commonplace are individualistic, smartphone-based applications and few studies have been conducted on community-wide interventions. Furthermore, the few studies which have been conducted have relied on small sample sizes with short-term follow-up. In view of this gap in current understanding, this study explored the impact of a community-wide gamified intervention, called 'Beat the Street' (in Reading UK) on levels of physical activity at 1 and 2-years post-intervention (between 2014 and 2016). Data were available for N = 1567 participants at one-year post-intervention and N = 723 participants at 2-years post-intervention. A Pretest-Posttest analysis revealed a 11% and 13% decrease in levels of inactivity at 1 and 2-years post-intervention respectively. Furthermore, participants who were inactive at baseline reported undertaking 3.4 and 3.8 days of activity at 1 and 2-years post-intervention, respectively. These findings provide promising preliminary evidence that gamification may be effective for decreasing physical inactivity and game-design mechanisms which may support behaviour change are discussed.
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Susan Michie, Michelle Richardson, Marie Johnston et al. · Annals of Behavioral Medicine · 2013 · 8K citations · Full text
From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations
Regina Guthold, Gretchen A Stevens, Leanne M Riley et al. · The Lancet Global Health · 2018 · 4.9K citations · Full text
Public Health, Health Sciences, Population Health Sciences +15
Just a Fad? Gamification in Health and Fitness Apps
Cameron Lister, Joshua H. West, Ben Cannon et al. · JMIR Serious Games · 2014 · 496 citations · Full text