Escola Anna Nery · 2018 · 24 citations · 7 references
EducationEducational TechnologyInfant NursingNeonatal HealthVirtual Reality In EducationEducational Game DesignGame-based LearningSerious GamesVirtual RealityVirtual Reality PrototypingDigital Game-based LearningEvidence-based InnovationHeuristic Evaluation FunctionsHeuristic Evaluation MethodologyScope Definition ProcessSerious Game EvaluationSkin Integrity In InfantsVirtual Simulation
Abstract Objective: To develop and validate the serious game e-Baby: skin integrity along with a panel of experts. Method: Methodological research approaching the following development steps: scope definition, game format and functions, script and communication with software developers, creation of prototype with evaluation and production; and validation by four experts using the tool Heuristic Evaluation for Digital Educational Game. Results: The serious game was built in a 3D technology with multimedia including animation and scientific-based content. The educational technology was validated by the experts in all heuristics, and among the all 36 analyzed items. 18 (50%) presented no errors, and regarding the remaining items with any error, none had more than 25% errors within levels 3 and 4, according to Nielsen's classification. Conclusion and implications for the practice: The validated serious game is a virtual simulation educational technology with potential to contribute with learning in nursing and with evidence-based clinical practice.
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Patrick Cartlidge · Seminars in Neonatology · 2000 · 139 citations
Augmented reality, virtual reality and gaming: an integral part of nursing
Caleb Ferguson, Patricia M. Davidson, Peter Scott et al. · Contemporary Nurse · 2015 · 101 citations
Education, Instruction, Teaching +10