Grabity

Inrak Choi, Heather Culbertson, Mark Roman Miller, Alex Olwal, Sean Follmer

2017 · 255 citations · 38 references

DOIFull text

Open access

Concepts

TL;DR

Ungrounded haptic devices for VR cannot convincingly render the sensations of a grasped virtual object's rigidity and weight. The study introduces Grabity, a wearable haptic device that simulates kinesthetic pad opposition grip forces and weight for grasping virtual objects in VR, and evaluates its performance through two user studies. Grabity mounts on the index finger and thumb, using a unidirectional brake for rigid grasping force feedback and two voice coil actuators that generate asymmetric skin deformation to produce virtual gravitational and inertial forces aligned with real gravity via a revolute joint. User studies demonstrate that Grabity can convey varying weight magnitudes and that users can distinguish different virtual weights, indicating promising ability to simulate weight and object rigidity.

Abstract

Ungrounded haptic devices for virtual reality (VR) applications lack the ability to convincingly render the sensations of a grasped virtual object's rigidity and weight. We present Grabity, a wearable haptic device designed to simulate kinesthetic pad opposition grip forces and weight for grasping virtual objects in VR. The device is mounted on the index finger and thumb and enables precision grasps with a wide range of motion. A unidirectional brake creates rigid grasping force feedback. Two voice coil actuators create virtual force tangential to each finger pad through asymmetric skin deformation. These forces can be perceived as gravitational and inertial forces of virtual objects. The rotational orientation of the voice coil actuators is passively aligned with the real direction of gravity through a revolute joint, causing the virtual forces to always point downward. This paper evaluates the performance of Grabity through two user studies, finding promising ability to simulate different levels of weight with convincing object rigidity. The first user study shows that Grabity can convey various magnitudes of weight and force sensations to users by manipulating the amplitude of the asymmetric vibration. The second user study shows that users can differentiate different weights in a virtual environment using Grabity.

References

38