Publication | Closed Access
A cyclical learning model to promote children’s online and on-site museum learning
17
Citations
22
References
2017
Year
E-learningCyclical LearningLearning ModelMuseum LearningEducationOnline LearningVirtual MuseumMuseum StudiesCyclical Learning ModelInteractive LearningLearning StrategiesLanguage StudiesLearning EnvironmentDigital EnvironmentsGame DesignLearning SciencesDesignUser ExperienceLearning AnalyticsVirtual WorldsOnline TeachingOn-site Museum LearningOnline EducationLearning DesignDigital Learning
Purpose This paper aims to propose an online and on-site cyclical learning model (OOCLM). It considers how combining digital applications can promote a museum’s virtuous learning cycle between online and on-site spaces for children. Design/methodology/approach A practical cyclical learning service has been successfully implemented in a science museum in Taiwan. This provides a thematic game-based learning environment, allowing all the children to create their unique museum experiences before, during and after their visit. A questionnaire was developed to examine the children’s perceptions of the OOCLM to ascertain whether they were satisfied with the pre-visit, on-site visit and post-visit services offered. Findings The learning model considered the contextual factors that influence digital applications in museums. The digital and physical resources are well integrated, and the museum’s online and on-site services are linked to effectively promote children’s cyclical learning. Practical implications The results show that most of the children highly appreciated the learning model. The model presents an interactive learning environment for children’s cyclical learning and repeat visits. Originality/value The OOCLM considers the related contextual influences of digital applications in museum learning; it effectively bridges the museum’s online and on-site services to promote the museum’s virtuous learning cycle and long-term museum learning resource management. This study provides a benchmark example to develop sustainable cyclical learning services for target visitor groups and to motivate their long-term interaction with the museum.
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