International Journal of Computer-Assisted Language Learning and Teaching · 2016 · 19 citations · 16 references
Language StudiesLinguisticsSecond Language StudiesLanguage AcquisitionSecond Language EducationSecond Language LearningGame-based LearningLanguage LearningOnline Language LearningSecond Language AcquisitionSecond Language DevelopmentSituated LearningGame PlayGameplay ExperienceMassively Multiplayer Online GamesMultimodal Language LearningMultiplayer GamesOnline Language Learning InteractionsSocial ContextSociocultural Learning
This paper examines L2 learner variations in the context of massively multiplayer online games (MMOGs). MMOGs have gained much attention among CALL researchers because this particular game genre is perceived to promote informal, contextualized interaction in a learner's target language, including interaction with native speakers. However, there is little research on differences between L2 learners in terms of how they engage in language learning and use in the context of gameplay. Drawing on data from questionnaires, interviews, gaming sessions, and gaming journals, this paper argues that affordances of MMOGs must be understood in relation to the learner's history, ability, and preference within the social context of game play; L2 learners engage with various game discourses that align with their preferences of game play and goals of language learning. In closing, the paper discusses procedural challenges in conducting research on MMOGs and similar gaming contexts.
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