Innovation in Teaching and Learning in Information and Computer Sciences · 2013 · 40 citations · 21 references
EducationEducational AssessmentEducational TechnologyFormative AssessmentInstruction In Higher EducationStudent EngagementBehavioral EngagementGame PlayingGame-based LearningInteractive Learning EnvironmentsLearning ActivitiesPersonalized Learning EnvironmentsAssessment In Educational GamesEducational Game MechanicsFeedback In Learning GamesFlow In Educational GamesLearning Environment DesignLearning Outcomes MeasurementStudent Engagement SupportStudent Learning Outcomes
This paper considers the application of natural games mechanics within higher education as a vehicle to encourage student engagement and achievement of desired learning outcomes. It concludes with desiderata of features for a learning environment when used for assessment and a reflection on the gap between current and aspired learning provision. The context considered is higher (tertiary) education, where the aims are both to improve students’ engagement with course content and also to bring about potential changes in the students’ learning behaviour.Whilst traditional approaches to teaching and learning may focus on dealing with large classes, where the onus is frequently on efficiency and on the effectiveness of feedback in improving understanding and future performance, intelligent systems can provide technology to enable alternative methods that can cope with large classes that preserve the cost benefits. However, such intelligent systems may also offer improved learning outcomes via a personalised learning experience.This paper looks to exploit particular properties which emerge from the game playing process and seek to engage them in a wider educational context. In particular we aim to use game engagement and flow as natural dynamics that can be exploited in the learning experience.
21
The Presentation of Self in Everyday Life.
Kaspar D. Naegele, Erving Goffman · American Sociological Review · 1956 · 26.2K citations
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13