University of the Arts London Research Online (University of the Arts London) · 1997 · 19 citations · 10 references
ArtsVisualizationInteraction DesignUser Experience DesignVisual PerceptionImmersive EnvironmentsMixed RealityProjection-based Immersive EnvironmentsVirtual Environment DesignVirtual RealityVirtual WorldsCognitive SkillsImmersive Projection EnvironmentsImmersive Projection TechnologyImmersive Virtual RealityMixed Reality InterfacesMultisensory Interface DesignPerceptionVirtual Reality Interfaces
The motivation for providing multi-sensorial interfaces for human-machine interaction is rooted in the nature of human perception and cognition, which use several sensory channels at the time to construct what is generally referred to as reality. Naturally, the more sensory channels can be stimulated coherently in a human-machine interface, the richer the interaction models can be. The more of our innate and culturally acquired perceptual and cognitive skills can be exploited in an interface, the more refined and efficient the interaction may be. This is especially valid for interfaces which mimic to a large extent certain aspects of our everyday physical environment to create what we call virtual environments or virtual reality.
10
The Ecological Approach to Visual Perception
Marc H. Bornstein, James J. Gibson · Journal of Aesthetics and Art Criticism · 1980 · 23.2K citations
Medicine, Psychology, Vision Science +17
The Senses Considered as Perceptual Systems
Charles K. West, James J. Gibson · Journal of Aesthetic Education · 1969 · 6.4K citations
The Psychology of Everyday Things
Dominic W. Massaro, Donald A. Norman · The American Journal of Psychology · 1990 · 3.5K citations
Principles of traditional animation applied to 3D computer animation
John Lasseter · 1987 · 622 citations · Full text
Arts, Visualization, 3D Modeling +12