1996 · 11 citations · 9 references
ComputingComputer EngineeringComputer ScienceComputer GraphicsRenderingVolume VisualizationCachingGraphics Processing UnitsHardware AccelerationMemory Hierarchy OptimizationVolume RenderingVolumetric RenderingAccelerated Volume RenderingCache DesignExecution Latency HidingGraphics Memory SystemsLatency Hiding TechniquesMulti-level ImplementationPerformance Bottleneck DetectionVolume Ray Casting
The computational power required for direct volume rendering like ray-casting or volume ray-tracing can be provided by high speed rendering architectures. However the increasing proces sor speed makes a performance bottleneck obvious - the vol ume memory. This paper describes a volume memory architec ture that achieves at least a tenfold speed-up in read-out rate with moderate additional hardware. It has been simulated suc cessfully. A multi-level cache system is used with software prefetching and latency hiding. Pre- and postcaches addi tionally speed up the read-out rate so that a 5123 data set stored in a single memory module can be rendered at 3.125 Hz.
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Computer graphics: principles and practice
Choice Reviews Online · 2013 · 4.7K citations
The Heidelberg ray tracing model
Hans‐Peter Meinzer, Kirsten Meetz, D. Scheppelmann et al. · IEEE Computer Graphics and Applications · 1991 · 75 citations
A compact volume rendering accelerator
Günter Knittel, Wolfgang Straßer · 1994 · 51 citations · Full text