ArchitectureVisualizationDigital ImagingDigital RenderingRendering3D RenderingImage SynthesisPhysically Based RenderingRay TracingReflectance ModelingSubsurface ScatteringBssrdf ModelingLight Transport ApproximationLight Transport TheoryMultiple ScatteringPhase FunctionPhase Function ModelingSingle ScatteringSingle Scattering Approximation
A framework to incorporate subsurface scattering effects is proposed in this paper based on precomputed light transport technology, which can interactively rerender translucent objects. First, the complete BSSRDF model is considered and the two-pass hierarchical technique by [5] in the space of non-linearly approximated transport vectors is applied, which efficiently evaluate transport vectors due to diffuse multiple scattering. Single scattering is also incorporated by considering [16] 's approximation. For a general phase function, a technique from BRDF rendering is extended which using a separable decomposition to allow decoupled precomputation and rendering [8]. Using this approach, interactive frame rates with comparable speed to the state-of-the-art systems is achieved.
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A practical model for subsurface light transport
Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy et al. · 2001 · 822 citations
Reflection from layered surfaces due to subsurface scattering
Pat Hanrahan, Wolfgang Krueger · 1993 · 488 citations · Full text