2013 · 55 citations · 34 references
Robot KinematicsEngineeringCharacter AnimationsAerospace SimulationMechanical EngineeringField RoboticsComputer AnimationComputer-aided DesignComputational MechanicsBiomechanicsModeling And SimulationKinematicsRig ParametersComputational GeometryGeometric ModelingMechatronicsMotion SynthesisSecondary MotionDeformation ReconstructionPhysically Based AnimationAerospace EngineeringNatural SciencesMechanical SystemsExtended RealityPhysically-simulated Secondary MotionCharacter Animation
We present an efficient method for augmenting keyframed character animations with physically-simulated secondary motion. Our method achieves a performance improvement of one to two orders of magnitude over previous work without compromising on quality. This performance is based on a linearized formulation of rig-space dynamics that uses only rig parameters as degrees of freedom, a physics-based volumetric skinning method that allows our method to predict the motion of internal vertices solely from deformations of the surface, as well as a deferred Jacobian update scheme that drastically reduces the number of required rig evaluations. We demonstrate the performance of our method by comparing it to previous work and showcase its potential on a production-quality character rig.
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Demetri Terzopoulos, John Platt, Alan H. Barr et al. · 1987 · 1.7K citations
Large steps in cloth simulation
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Engineering, Computer Graphic Technique, Mechanical Engineering +22